
Sane Trilogy, crash bandicoot, purple, text, crash Bandicoot N Sane Trilogy png 1920x1080px 844.71KB
The Legend of Spyro: Dawn of the Dragon Spyro the Dragon The Legend of Spyro: The Eternal Night Spyro Reignited Trilogy Crash Bandicoot N. Spyro the Dragon The Legend of Spyro: The Eternal Night Spyro: A Hero's Tail Spyro 2: Season of Flame Spyro: Enter the Dragonfly, blowing, purple, electronics, dragon png 1024x762px 440.66KB. Spyro the Dragon Spyro 2: Ripto's Rage! Spyro: Year of the Dragon Spyro: Season of Ice Spyro: A Hero's Tail, electric razor, purple, electronics, dragon png 927x947px 580.4KB. Mobile Legends, Mobile Legends: Bang Bang Ghatotkacha Game Hero Dragon, mobile legends, fictional Character, mobile Legends Bang Bang, multiplayer Online Battle Arena png 1006x566px 417.22KB. The Legend of Spyro: A New Beginning The Legend of Spyro: The Eternal Night The Legend of Spyro: Darkest Hour Spyro: A Hero's Tail Spyro the Dragon, Playstation, png 894x894px 404.29KB. The Legend of Zelda: Ocarina of Time 3D Nintendo 64 The Legend of Zelda: Ocarina of Time Master Quest GameCube, nintendo, nintendo, logo, video Game png 800x321px 104.11KB. The Legend of Zelda: Ocarina of Time Nintendo 64 controller Super Nintendo Entertainment System GameCube, nintendo, gadget, nintendo, video Game png 3917x2108px 6.23MB. Although there's no option to change the language in the US release, they're still present, and wholly accounted for in the game's files. There are six language files for English, Spanish, Italian, French, Dutch and German in A New Beginning intended for the EU release. SOUND_ID(PLACEHOLDER) debugfont10.FontInfoįont info for the debug font that can be seen in the unused graphics section.
Not very significant, but in the very first line, this piece of text is present. Note that this text is translated through every language that the game is translated into. In the fourth section of the file, is this piece of text. A few seconds of it were used in a cutscene during the final boss fight in The Eternal Night. Instead, in the final game, no music plays here except during the final boss fight, which uses a different soundtrack. This was originally supposed to play in Convexity. It can also be unlocked in the Gamecube version using the following decripted Action Replay codes. The level select can be unlocked using the following GameShark / CodeBreaker codes for the PS2 version of the game. The player's unlocks change from level to level. The GameCube USA and EU release has a full debugging symbol map embedded into spyro06.elf.Ī level select menu is available in the game, both inside the main menu and inside the pause screen, along with an option to enable cheats, allowing the player to go to any level in the game (as most level selects do).